The concept for Funnearn officially striked, when we were out for a team lunch. The idea was so unique and intriguing we booked the domain on 29th July, 2017.
Once the concept was finalized, We just had to get it done. The team spent days and nights, featuring and modeling out the idea framework.
With everything finalized, we started to pan out the development of our product, We went ahead with all our efforts to make this a successful product.
First version of Funnearn was made live on 7th October, 2017 with minimalist set of features and requirements.
The overall success of the product was mindblowing and we decided to take it forward with better granularities and clarities.
We formalized all the legalities and homework that had to be done and restarted the app development with real end user feedback.
The app developed featured basic design improvements, Better and Refined Marketing Strategies.
In celebration of 10k users, we sought out surveys for what they need. We received a great feedback and the items were to be sorted in the next release.
This release was most awaited, as this featured the major opportunites that is presented to a user to play and earn. Now competition is purely One-to-One.
We will be live with more updates